I wrote
about the evolutionary computer game called Spore as the ultimate
example of designing a business strategy around customer-created
content in Outside Innovation
in 2006. Remember that Spore is Will Wright’s (designer of Sims and
Sims City) epiphany. After watching how much time, effort, and
creativity Sims users put in to the design of their characters’
clothing, wallpaper, furniture, and other paraphernalia, Will Wright
decided to create a gaming environment in which the entire object of
the game is to create your own world—starting with single celled
organisms and moving through five stages—cell, creature, tribe,
civilization, galaxy. You play Spore on your own computer or game
console. There are also stages of the game (like creating creatures)
that you can do on hand-held devices, like the Apple iPhone.
A Spore Creature designed by Sander Miller, Garrett Miller and Sophie Lance, inspired by their lobster dinner!
There are many “gamers” who will never like Spore. It is not a
procedural game, e.g., one in which there are challenges that you need
to figure out and master in order to win. Nor is it a game in which you
need to recruit 50 strangers to join your league in order to beat the
other guys. It is also not a multi-player game. You play by yourself,
creating your own creatures and your own civilization, but you can
reuse creatures created by others. Some early players have called it
tedious and boring. Others are intrigued by the “open-ended”
environment that Spore offers.
The Good News: Customers Are Creating MILLIONS of Creatures and Sharing Them
My grandkids LOVE creating creatures with the Spore Creature Creator.
“Spore is truly a revolution in gaming,” my veteran gamer stepson, Tod
Hagan, told me. “This is much more creative than any other game.” Tod
is a Linux, open source, technology-savvy geek in his 40s. Tod is also
a doting uncle. He brought Spore’s Creature Creator to each of his
nieces and nephews and loaded it onto my Mac so we could all take turns
creating Creatures. The age range of our young creature creators is
three years old to eight years old. And, I can tell you that it was
tough to pry the kids away from the computer to do more mundane things
like go sailing, swimming, or blueberry picking. They loved creating
creatures! 

Spore creatures created by Trillery, Dave, and Sarah
What makes this activity so much fun is that, as you assemble and mold
your creature, adding legs, arms, mouths, and other appendages, your 3D
creature comes to life, and you can make it dance, roar, laugh, have
babies (no sex act required), and move around. You can animate a
routine and automagically capture it as a YouTube video. It’s great
fun, and if a three-year old can do it with a minimum of coaching, the
rest of us may be able to figure it out. I realize that many of the
full game capabilities may not be appropriate for the younger set, but
we adults can certainly enjoy creating our own little worlds, and the
youngsters can share their creatures happily with each other and begin
to populate worlds with creatures from friends and family as well as
others’ creatures they come across and want to use or modify.
20 Million Creatures and Rising Daily. Electronic
Arts launched the Spore Creature Creator last spring in order to prime
the pump. It’s a free download from the Spore
site. They expected several hundred thousand creatures to be created.
Instead, 20 million creatures sprang forth! And these are just the ones
we know about! (You can create creatures using Creature Creator on your
own system, but they’re only registered and uploaded into the
Sporepedia when you register online. I’ve only uploaded a handful of
the couple of dozen we created in a couple of days.)
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